This is I recently made real-time game effects, Involving the unreal engine 4 new features such as the volumetric fog, try some new material methods and techniques, including vector blur which I made myself.
In addition to material and particle effects, I like to do some programs to bring them alive. Thanks to UE4's blueprint system, it's all very simple and happy.
Model reference: Skyrim - Eye of Magnus
Video Background Music: Taylor Davis - Dr. Wily's Castle
Guard the last hope - Unreal Engine 4 VFX demo video